![]() ![]() We actually considered the eight hours quite lenient - we started with 24 hours but that felt a bit too restrictive: you'd end the same time of day you ended the game yesterday. "You can leave it running overnight and have a fresh mind to see the results in the morning. "The arbitrary amount we shipped with was eight hours, a perfect time to sleep on the game you just finished we thought," co-director Marcin Surma said. So, what's going on? I spoke to the game's developers to find out what they were trying to achieve. "There's a thin line between artistic expression and wasting my time," wrote redditor Shaamaan on the Superhot sub. As more people find the ending, more people are having their say about the rights and wrongs of it. Meanwhile, Superhot: MCD has a "very positive" user review rating on Steam, but some negative reviews are starting to hit the game's page that are highlighting the ending situation. Still, there's been an interesting reaction to this ending, speculation as to why it's in the game, what the developer is trying to do with it, and plenty of opinion on whether it's clever - or just plain annoying. Interestingly, Superhot: MCD shipped with this lock set to eight hours, but the game was patched to reduce it to two-and-a-half hours (this patch is still not available on all platforms, so some on console still have to wait eight hours). If you want to see how this looks, the video below reveals it. There is no other in-game way to continue. But once you do trigger the ending, which I won't spoil, the player is forced to leave the game running for two-and-a-half hours in order for Superhot to "recover deleted data". There's no real way to "beat" Superhot: Mind Control Delete, in the sense that players can continue to play it for as long as they like before triggering the ending. It's called Mind Control Delete, after all.Īnd then we get to the ending. There's a sense throughout that Superhot itself feels like the player is an addict who struggles to let go. I'll keep the spoilers very light here, but essentially, Superhot: Mind Control Delete, a time-bending puzzle shooter that came out on 16th July 2020, has a running theme of guilt - a guilt the player feels for wanting to play more of the game. It's a perfect way to pass the time by grinding it to an abject halt, exercising supreme power over a reality that many of us are struggling with in this exhaustively overwrought year.The new Superhot game does something a little different: it makes you wait hours after the ending before you can play the game again. This makes me wonder whether Superhot Team will consider moving onto something beyond its namesake as we head into the next generation (though I can imagine next-gen features like haptic feedback and 3D audio being a strong fit for Superhot's style of gameplay).įor now, however, Mind Control Delete is hardly an unwise investment. That said, a few of the campaign's dull spots suggest that the series' time-only-moves-when-you-do mechanic is starting to run out of gas. Whether you're more partial to its developed ideas, or remain firmly of the opinion that OG Superhot can't be topped, Mind Control Delete's promise of more of the same is very much an easy sell as far as I'm concerned. That will probably come as a disappointment to some, but the shift does at least provide plenty of opportunities to pull off some incredible gun-fu combos, all of which are particularly gratifying to watch back in real-time via the returning Replay cam tool. The result is a more action-oriented experience that pivots away from the original Superhot's puzzle focus and further into standard FPS territory, focused more on sharpshooter skills over its predecessor's fascination with cleverly designed escape rooms. It's a format that discourages using death as a learning tool to get a lay of the land, and instead pushes taking enemies out without thinking too hard about it. ![]() While the original game asked you to tackle each of its puzzle boxes individually, Mind Control Delete sees the player undertake "runs" of multiple stages, with only a few lives to make it through all of them without starting from the very beginning. ![]() Superhot Team has also used Mind Control Delete as an opportunity to revise the way it structures a Superhot campaign. ![]()
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